elements into the viewer's physical environment.
AR is essentially superimposing virtual elements into the viewer's physical environment. Mass adoption of AR is slow but it is certain. The reason for this is the technology is still very new and will take considerable time to get internalized with the general public. The price reduction of AR devices will obviously be a major factor to it as with all other tech devices. Although some high-end smartphones do have AR features they don't have the capability to use AR in a full-fledged manner. Snapchat, Facebook, and Instagram have made the optimum use of a camera in your smartphones for AR. The selfie game was very popular because of the face filters of the Snapchat in 2015. The AR app Camera Effects by Facebook also was much appreciated in 2017. aescada Owing to companies like Facebook, Apple and Google there has been development and launches in the AR platform. Given that they have a huge user base they will naturally deploy their out-of-the-box AR applications to them. AR ki